En co-autoría con Kalle Piirainen, ha sido publicado este artículo en la revista The Finnish Journal of Business Economics, cuyo abstract es "Information systems research is focused on creating knowledge which can
be applied in organizations. Design science research, which specifically
aims at applying existing knowledge to solve interesting and relevant
business problems, has been steadily gaining support in information
systems research. However, design science research is not the only
design-oriented research framework available. Accordingly, this raises
the question of whether there is something to learn between the
different approaches. This paper contributes to answering this question
by comparing design science research with the constructive research
approach. The conclusion is that the two approaches are similar and
compatible, save for details in practical requirements and partly
underlying philosophical assumptions. The main finding that arises from
the comparison is, however, that there is a potential problem in
claiming knowledge contribution from evaluation of the utility of an
artifact. That is, utility-based evaluation often builds the argument on
adoption of the artifact, assuming that adoption and utility in general
validates also claims to knowledge contribution. We show that this mode
of evaluation has philosophical and practical problems that need
addressing in further research."
El texto completo se puede descargar en EBSCO.
jueves, 24 de abril de 2014
Visita a Groningen
Aprovechando la primavera holandesa, fui invitado a participar el pasado 9 de abril a un seminario de Innovación y Organización en la Universidad de Groningen para realizar una presentación titulada "Pragmatist-abductive design science research in information systems" cuyo resumen es el siguiente: Ever since H. Simon popularized design science (or the
sciences of the artificial) as an alternative to natural science, it has been
increasingly adopted by researchers in engineering, management science, design
studies, and architecture, among others. Simon's framing nicely ties together
design, problem-solving, decision-making and scientific research. However, not
all researchers agree on how to go about it: what sort of underlying
epistemology should we use; which type of reasoning best describes the
discovery process; should there be theory development, and if so, what kind of
theory should it create? Furthermore, many are still unconvinced that design
and science are as close or similar as Simon argued. I will thus present design
science research from a pragmatist and abductive perspective with the aim of
clarifying the above questions as well as discussing the implications that this
viewpoint has in terms of evaluation and validation of the research results. I
will use much of the work that has been recently devoted to design science
research in the field of information systems, presenting examples from this
area and opening up new questions.
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